Last Report is a short-form psychological horror game that puts you in the seat of a solitary ranger working the graveyard shift at Among Green Trees National Park. What starts as a routine duty of reviewing motion-triggered wildlife camera snapshots quickly spirals into a disturbing descent through eerie anomalies, unexplained visuals, and a growing sense that something is terribly wrong in the woods tonight.
It Was Supposed to Be Just Another Night
You begin your shift surrounded by the quiet hum of technology and the distant rustling of trees. Your main job is straightforward—go through still images captured by the park’s trail cameras. Some photos reveal deer. Others show branches swaying in the wind. But every so often, something appears that doesn’t belong. A strange blur. A shape with no clear form. A figure you could swear wasn’t there a moment ago. Is it a trick of the light? Or is something watching you?
A Game of Observation, Instinct, and Unease
Last Report thrives on subtlety. There are no jump scares or flashy enemies here—only you, the cameras, and whatever lurks in the background. Through a minimal yet powerful pixel-art style, the game evokes the growing discomfort of surveillance: you’re watching, but you’re also being watched. Dialogues from other rangers filter in over the radio, offering uneasy camaraderie and cryptic fragments of what has happened—or might still be happening—in the forest.
Short Experience, Long Aftertaste
Each session of Last Report lasts roughly 20–30 minutes, but its impact lingers. The still-image review mechanic keeps gameplay tight and focused, while changes in the environment, camera feed glitches, and psychological tension push players to pay attention to every detail. With multiple endings depending on your interactions and discoveries, the game invites repeat playthroughs to fully piece together the haunting mystery of Among Green Trees.
• Deep tension through simplicity: No combat, no complex controls—just you, the images, and what you perceive.
• Replayable structure: Subtle variations in events and outcomes offer a fresh perspective on each playthrough.
• Atmospheric storytelling: The game lets you uncover meaning gradually, encouraging observation and thoughtfulness.
A Quiet Horror That Speaks Volumes
Last Report stands out as a haunting example of minimalist indie horror done right. It doesn’t need gore or loud noises to scare you—just a quiet forest, a few photographs, and the suspicion that something is always just beyond the frame. If you’re a fan of unsettling storytelling and psychological dread, this game is a must-play moment of darkness worth experiencing more than once.